; Critical — Capacity drawn Bulk L;. We've been dipping into Starfinder and I find myself playing a mechanic. . Price: 250. ) A stickybomb grenade detonates with a splash of adhesive resin. The grenades carried on board British Royal Navy ships in the late 18th century and early 19th century were constructed from hollow cast iron, filled with gunpowder; the fuse was a hollow wooden. 122 Level 18; Price 51,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. X1. NOTE: If you do not have this DLC, you can just replace a grenade launcher with any other weapon, This build will not lose if any efficiencies with other secondary weapon, more than that, it should work even. ; Critical — Capacity drawn Bulk L; Special explode (3d6 F; burning 1d6; 10 ft. specific rules changes needed for receiving. Unfortunately, it doesn't work too well against zombies; consuming only 2. Smoke Grenade Source Starfinder Core Rulebook pg. This handheld device has a circular screen and several swiveling, dish-shaped objects on flexible stalks that writhe about like short snakes. Special Weapons One-Handed Weapons Grenades. 115. A "Incendiary Compound" takes half of your listed Area Damage (except Hyper Propellant) T3. Boost 1d8, Sniper 180ft. 5. Greek Fire was an incendiary weapon developed and used by the Byzantine Empire used on both land and at sea. You know how to get the most out of your grenades. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade. Grenades are a bit of a mixed bag for saves. NI Ls can be fitted with any sort of grenade as ammunition. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. Arguably that is one of the biggest attractors for those who like to play pathfinder, made by the same company. In the gameplay videos, Incendiary grenades were also not shown. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Level: 8 Price: 2800 Range: 20 ft. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. And you ironically don't need proficiency in grenades to use the. An 8th level spell gem does 9d6 damage for 1400. 7–7: Grenades shows its explosion radius. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. One should never buy grenades, but they are worth using when found and making from leftover weapons (Mechanic ability, especially useful in a group which can't use all weapon types). A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). If successful, a creature takes half damage. Incendiary weapons have been used throughout history, with some of the earliest examples dating back to ancient Greece and Rome. Grenades are one of the three core aspects of a Guardian's Class and Subclass, alongside Super and Melee abilities. ago. Improvisations; Expertise TalentsToday I wanted to take a deep look at the Incendiary Grenade in Call of Duty Vanguard to see just how effective it is in relation to the Thermite and Molotov. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. X1. Weapon types include basic melee, advanced melee, small arms, longarms, heavy weapons, sniper weapons, grenades, and special weapons. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. Incendiary grenades have their damage increased by +1 per dice. x2. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. ; see text) Though scientists understand little about how a vracinea's paralyzing scent affects the brain, weapon designers across the. Incendiary grenades and the like should be at least 90 seconds, and maybe, maaaybe tactician can reduce that to 75. NIL Grenade Launcher, Merc Source Starfinder Core Rulebook pg. Level 12; Price 4,300. Lumocantha dye can be weaponized easily. X1. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. Capacity: Drawn Bulk: L Special: Explode (2d6 F, 1d6 burn, 10 ft. Grenade, Incendiary (I–VI) Grenade, Pheromone Grenade, Screamer (I–IV) Grenade, Shock (I–V) Grenade, Smoke Grenade Grenade, Stickybomb (I–III) The premier online. DiabolicUI. Society, and are thus structured differently from scenarios. A grenade's listing on Table 7-7: Grenades shows its explosion radius. Incendiary Grenade, Mk 6 Source Starfinder Core Rulebook pg. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect’s save DC (or DC 13 plus half the effect’s item level or. Source Starfinder Dead Suns Adventure Path pg. . Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Capacity: Drawn Bulk: L Special: Explode (2d10 So, deafened 1d4 minutes, 20 ft. Incendiary grenades have their damage increased by +1 per dice. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Improved Explosives. Other creatures in the galaxy, such as the weapon-dealing drow, have replicated this horrid tech. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. ; Critical — Capacity drawn Bulk L; Special explode (3d6 F; burning 1d6; 10 ft. Fragmentation grenades have their damage increased by +1 per dice. The Impact Axe is the Driller's default throwable. However, can land splash damage on a. 168. A-E tier:Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. 181) say anything with the 'Explode' property targets a grid intersection. Session 1. There's two ways I can think of. The Starfield Incendiary Grenade is a Throwable found in the Settled Systems. When a solar flare grenade explodes, it sends out a lash of plasma. If a creature doesn’t have enough room to appear, it doesn’t. Damage: 1d6 F. Another difference is that when you hold down either primary fire, secondary fire or both. ryncewynde88 • 2 mo. You'd need at least a crit on a frag grenade mk 3 (which does 4d6 P) and an average damage roll to destroy mk1 frags. Apply any other attack modifiers, such as a penalty for range (pg 245). 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. 5. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Shopping needs (what to buy for specific needs) . In Pathfinder, splash weapons cannot critically hit except for the. I understand how these things function, but I haven't seen many discussions on the why . The device monitors and interprets motion in a 30-foot radius, but must be deployed in a sweeping motion to function—this is a move action that consumes a charge. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. (7) Color/markings-- gray with purple markings and a single purple band (current grenades). 5. Once the pod lands the four sides will pop off and a nearby dwarf will greet the new teammate, it's important. Fields of Study; Theorems; Envoy. Star Grenade (Major) Item 17. A molotov's damage comes from the burning gasoline, which. 40 gp is pretty expensive for a level 1 for an expendable, but if you do buy some. Starfinder Core Rulebook p. ; Critical. 3. Description. Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021. Certainly technological applications enabling this kind of next-generation defensive ability are likely not available for security reasons, yet an ability to emit smoke or chemicals sufficient to “blind” enemy thermal sensors would naturally provide an unprecedented tactical advantage. A is bugged currently and does not take half of OC "Hyper Propellant. A grenadier bracket allows you to attach a modified grenade launcher or missile launcher of 3 bulk or less to the bottom rail of a railed weapon. 5. It describes the new grenade as follows: “A handheld and extremely limited version of the Firebombing Run Killstreak, the Incendiary Grenade. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. X1. Swap items, check stats, and build the loadout to Become Legend with Destiny Item Manager. , 2d6 P, DC 14]) or specialization (ghost) incendiary grenade I +11 (explode [5 ft. Accounts from the time, as well as contemporary. 248 A full action requires your entire turn to complete. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. So while this is the base assumption, other munitions can also be used - probably with a higher DC to place and a lot more collateral damage. Boost 1d8, Sniper 180ft. C. X1. Capacity: Drawn Bulk: L Special: Explode (1d6 F, 1d4 burn, 5 ft. Junk Grenade SFS Note: The 5th-level version of junk grenade has a radius of 15 feet. 45. 122 Level 12; Price 5,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Cook Grenade (Combat) You can pull the pin on a grenade and hold onto it until the last second before its detonation, making it harder to avoid. You shouldn’t get one every spawn. Your class’s Spells section describes which class’s spell list you can choose from, how to determine the number of spells you know, and at which levels you can learn new spells. I've done a lot of testing on the new "Hyper Propellant" since U32 came out in Experimental Branch. Hey do you see that cluster of bad guys over there. 76 special incendiary grenade also commonly known as the A. Summoned creatures treat you as their summoner. Time to start throwing. X1. " regular rounds and arrows 10eb for 10 rounds AP rounds is 100 eb for 10 rounds Incendiary rounds are 100 eb for 10 bullets, arrows or. Accidentally punting the grenade 20 foot, it bounces or rolls 5 ft or what ever. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. 5. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Did the developers not add Incendiary Grenade to Resident Evil 4 Remake?! P. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. Source Starfinder Core Rulebook pg. The grenade expels material which is. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6 F; Range 20 ft. If you use a detonator to arm a grenade with a free action trigger, you can cast Supercharge Weapon first round, cast your spell for Grenade Spell second round, then trigger the grenade in your hand as a free action. Creatures that fail their save against a concussion grenade are knocked prone. If more than one condition affects a character, apply them all. It's one of the most obvious things for a player to do - use all of their grenades at once and bypass the rules. 245 : Ranged Attacks with a Thrown Weapon : "With a thrown weapon or a grenade, you can make a ranged attack at a target. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. Though he has. Especially if Incendiary Grenades or extra criticals get involved. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. Grenade launchers do exist, as do grenade arrows that can be fired from a bow. (So, Acid Grenade I would be a level 2 grenade, costing 375 and with the effect of Explode: 1d6 A, 1d4 burn, 5ft. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but powerful explosive device. ) When detonated, a screamer grenade releases a piercing shriek of sonic energy. I'd like to see grenades reworked entirely. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. I really don't care how such things were handled in other games, Starfinder isn't those games. Incendiary grenades were a type of grenade, that, rather than using an explosive charge, burst into flames when detonated. specific rules changes needed for receiving. There are incendiary grenades. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. Summoning grenades come in the following types. I've found nothing addressing this in Corebook so far. I'm aware of this line on pg 59 in the CRB. Regular rules for a grenade apply on a miss here. Incendiary. Though scientists understand little about how a vracinea’s paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. Starfinder Grenades, Analyzed. ; Critical — Capacity drawn Bulk L; Special explode (1d8 E; 15 ft. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). Its alternative mode allows to shoot incendiary grenades that cover surface with the ground fire and residual flames upon explosion. Grenade, Shock (I–V) – Starjammer SRD. A Molotov cocktail (among several other names – see § Etymology) is a hand-thrown incendiary weapon constructed from a frangible container filled with flammable substances equipped with a fuse (typically a glass bottle filled with flammable liquids sealed with a cloth wick ). Starfinder Core Rulebook p. A "Incendiary Compound" takes half of your listed Area Damage (except Hyper Propellant) T3. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. . You also might know spells from a different source, in. Source Starfinder Core Rulebook pg. A benefit of it could be the lack of noise, but with a fairly. 179 Level 16; Price 20,200 Hands 1; Proficiency Grenade Damage 10d6 F; Range 20 ft. Frag grenade II. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Incendiaries can come in various forms, such as bombs, grenades, or even chemical compounds. This typically isn’t enough water to damage computers or other electronic or technological items. While still recovering from that ailment, he was diagnosed with cancer. ) Incendiary grenades detonate in a spray of. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. Specifically, about loot, grenades, and power armor. A tabletop role-playing game. Improved Explosives. Damage: 1d6 F. I love the idea of using grenades to their fullest advantage, it's a fun, volatile weapon that turns up as loot too often not to make use of. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. W. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. 244. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. Starfinder simplified this rule as well, move on people. 181) say anything with the 'Explode' property targets a grid intersection. 178 Level 1; Price 80 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 15 ft. When activated as a move action, this unit emits a wireless signal that interferes with the detonation sequence of grenades within 30 feet. Bombarding Source Starfinder Armory pg. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. are produced for a wider audience than just the Starfinder. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. How to Throw Grenades and Other Explosives in Starfield. (NPCs) have stat blocks, and you’ll learn how to build both of them in Appendix 1: Creating Monsters and Other NPCs. ) Stickybomb Grenade, Mk 3 Source Starfinder Core Rulebook pg. This is why they left out incendiary grenades in the Resident Evil 4 Remake. ;. Source Starfinder Core Rulebook pg. It consisted of a pint-sized clear glass bottle with a crimped metal cap. Improvisations; Expertise TalentsWith the remake the OG grenade kills weak enemies but acts more like a displacement tool. However, as we level up the average grenade is not as useful as one-by-one weapons and so I thought about connecting them with a. Incendiary Grenade, Mk 6 Source Starfinder Core Rulebook pg. " I really don't care how such things were handled in other games, Starfinder isn't those games. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers. NILs can be fitted with any sort of grenade as ammunition. Another factor to consider is that the grenade launcher loads a certain number and these don’t. 40 Level 3; Price 490 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenade scrambler, mk 1. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6 F; Range 20 ft. . A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. Fragmentation grenades have their damage increased by +1 per. So far i was positively impressed with most of the automation mechanism wich simplify my GM job. In-game description The Incendiary Grenade is a Lethal grenade featured in Call of Duty: Vanguard. Solar Flare Grenade. of the Starfinder Society campaign for credit. ; Critical — Capacity. Solar Grenade. ; Critical — Capacity drawn Bulk L; Special explode (5d6 F; burning 3d6; 15 ft. C. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. These weapons fire shells filled with clusters of jagged bone fragments laced with necrotizing toxins. ; Critical — Capacity drawn Bulk L; Special explode (12d6 F; burning 6d6; 15 ft. 5. Starfinder Core Rulebook p. It was dubbed "frangible" because it was made of glass, which is. Source Starfinder #8: Escape from the Prison Moon pg. , Gear AG SpecOps armor (clear spindle aeon stone, 1d6 F plus 1d4 burn, DC 14]) deflective reinforcement, filtered rebreather, Offensive Abilities fighting styles jetpack, purple sphere aeon stone), AG accelerator This grenade is commonly referred as a "frag grenade", for its infamous ability to explode into small pieces of shrapnel and decimate unfortunate people. Reminiscent of traditional throwing axes common in Dwarven folklore, it is a double-headed combat axe. Grenades are normally thrown a certain distance, and detonate upon hitting the ground or a foe, usually inflicting Elemental damage in an explosion, and often applying other effects, depending on the subclass. A smoke grenade would not prevent a khizar from perceiving or attacking a living creature, as blindsight is a precise nonvisual sense. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. Though he has. Today is Monday which means we have a new game of the day !落 <br><br>Starfinder. Player > Weapon > Grenades > Screamer grenade II. Vorpal Level 10. Level: 4 Price: 325 Range: 20 ft. At higher levels, you can use launchers, missiles, and other heavy weapons. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. It may need some severe homebrewing, but storing the material components for a spell in a cannister should work. Name Level Price Range CapacityExample: Starfinder Revised Grenades. If the. Summoned creatures treat you as their summoner. 4) If you miss, the grenade lands in the different grid intersection. These modifications can be made in 1 hour with a DC 15. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. ), force Thasphalt Grenade, III Source Drift Crisis pg. Starfinder uses miniatures on the 30 mm scale (meaning a miniature of a 6-foot-tall creature is approximately 30 mm. But in Starfinder there is no simple AC anymore for personal combat, so I would chalk that up to a typo. For 35 credits. Spell Grenade. I had some questions about the Starfinder system and everything. Source Starfinder Core Rulebook pg. )" While burn is often a crit effect from a weapon, here it is a special effect. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Capacity: Drawn Bulk: L Special: Explode (10 ft. The demo contains only Hand and Flash Grenades. Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021. So, let’s try to model that behavior, specifically for Starfinder. I found grenades to be super lackluster in regards to damage BUT Smoke? It can flush people out of a building due to a fear of fire. 244. 273. Fragmentation grenades have their damage increased by +1 per dice. 122 Level 6; Price 675 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenade, Incendiary (I–VI) – Starjammer SRD Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. McCreary and Owen K. A Technomancer Evocation Esotericist springs to mind, a fun fusion of new and old. Dead Space Weapon and Armor Conversion Index. Class Ability. Under the standard color-coding system, incendiary grenades are light red with. Smoke grenade. The bomb deals 4d8 fire damage and 4 splash damage. 273. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. Grenades are loaded individually, rather than in magazines. To create areas of fire and damage enemies, these grenades are used. Here are my findings: T3. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. Grenades - Consensus right now is that they do not do enough relative to how expensive they are. Search Starfinder General Discussion: 1 to 100 of 3,039. Improved Explosives. This chapter presents all sorts of different equipment, from weapons and armor to adventuring gear for scouting new worlds. Fields of Study; Theorems; Envoy. In some models, the case itself is. Fragmentation grenades have their damage increased by +1 per dice. Imagine what kinda torture this is putting consoles under. Dye Grenade. Fragmentation grenades have their damage increased by +1 per dice. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Starfinder Core Rulebook p. The problem isn't one grenade, its eight grenades, per round. Here at /r/Shadowrun we talk shop about all things in the shadows. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level. When any burst or emanation that deals fire damage or has the fire descriptor (such as an incendiary grenade or explosive blast) is centered on a space or intersection within your reach, as a reaction, you can drain the aeon stone’s magic and attempt a Reflex save against the effect. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. B "Spiky Grenade" 60 Direct Damage. View Cart; Help; Pathfinder . Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. Fused with magic, Flash grenades have their DC save increased by +2. The EMP wave from a pulse grenade is not intense enough to affect. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. *Subscribe & Turn on Notifications so you don't miss my next video!*#RE4Remake #f. As i played i listed some missing function wich could make my GM life even easier (mainly by not making me interacting. Damage 5d6 F; Range 20 ft. Making the grenades scatter and damage the party was a good response, definitely. Grenades are loaded individually, rather than in magazines. Starfinder improvemens and suggestions. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. And of course some creat. ; Critical. my calculations for a level 8 mech grenade launcher, any combination of grenades would not be able to exceed 8 + 2 = 10. One of the party members is an ysoki envoy who would like to focus on grenades for damage (inspired by this question). Creatures caught in its radius must succeed at a Reflex save (DC = 10 + half the weapon's item level + your Dexterity bonus) or get caught in the filaments. and even if you miss a little if tank goes into the fire it will take a damage. Level 1 (Hardness 7; Hit points 18) Damage 1d6 P A mk 1 frag can't explode its companions at all. P. Heavy Weapons Heavy weapons are military-grade, high-damage weapons that require specialized training to use. If the. I've found nothing addressing this in Corebook so far. If a creature doesn’t have enough room to appear, it doesn’t. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo. This week I’ve been thinking about in game economy and house rules. If you want to Scorch your foes, try Solar or Swarm Grenades. Level: 1 Price: 50 Range: 20 ft. x2.